![]() ![]() All characters can still get everything, and since AP and spheres are virtually infinite at postgame levels of content, the layout doesn't matter much. If you want to make Yuna a Warrior or go into thieving with Kimahri, it doesn't take long to get there.Īt endgame, the differences are fairly immaterial. The characters start loosely around the center of the grid and everything branches off from there. The expert sphere grid also has characters start on their respective paths, however the layout is so that you can fairly easily move onto other paths if you so desire. Characters are fairly separated and switching onto a different path is difficult. The standard sphere grid will have each character start out on a fairly clearly defined path, according to their default role - that means Lulu as a Black Mage, Auron as a Warrior, and so on. They have all the same abilities on them, just in different places. The grids mainly differ in layout, and slightly in the total number of nodes. Continued abuse of our services will cause your IP address to be blocked indefinitely.It's always been in the game, since the oldest PS2 days. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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